And if it wasn't obvious, I'm still plenty salty about it. In one game BioWare tricked me into getting my favorite character killed, and in the next two games I barely got to have any space adventures with him. It was as if in The Empire Strikes Back and Return of the Jedi, they'd stuck Chewbacca on his home planet and had a substitute Chewie named Lewie hanging around with Han Solo for the rest of the trilogy. Sure, there was a krogan replacement for Wrex, good old Grunt, who I can't say I didn't like.
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Even Kaidan and the murderous Ashley, both killable in Mass Effect, could join your crew in Mass Effect 3 if they were still alive. But not Wrex. In Mass Effect 3, Wrex was still around and there are missions involving him, but he could only become a temporary crew member in some paid DLC. If some players killed him (monsters!) and some players didn't, it makes sense to keep him off the Normandy altogether in the next game. However, at a certain point in the game, Shepard can learn to use a weapon that they couldn't before. Adept in 2 can only use pistols and sub-machine guns. In ME 2, classes are restricted to weapons that they can use (except Soldier). Instead of climbing on my ship and being my big faithful deep-voiced pal and following me into battle, I could only visit him on his planet.Īnd I always suspected Wrex couldn't join the crew in Mass Effect 2 simply because he was a killable character in the first Mass Effect. In ME 2 and 3, they took out weapon training as class skills. Administrative work? Important stuff, I'm sure. Instead he was the leader of Clan Urdnot, basically just standing around doing I don't know what. Wrex's surprising and unfair death pissed me off in the first Mass Effect, but Mass Effect 2 just made me sad.
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It made the series feel more real and gave my choices a bigger impact.ĪBOVE: The various "Wrex dies" scenarios on YouTube. If I made a mistake or a bad choice, I'd just live with it. I wanted my experience to be one long, unbroken story. I never went back and reloaded a save so I could make a different choice. Through the entire trilogy I stuck with all the decisions I made, big or small. I didn't lose anyone in the suicide mission except Zaeed (I was fine with that). And I don't want to undo that canon and those memories by playing it again. The events of the trilogy and the choices I made while playing form my own personal Mass Effect canon. If I go back and play them again, then what happened originally will be overwritten.
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I played each game in the trilogy exactly once. Occasionally I get the urge to revisit the trilogy, but I never do it because what happened, happened. I haven't bought Mass Effect: Legendary Edition yet.